DoA Guide: Christie
In the fourth installment of the series, the female player from the Stockholm Magnetik Dead or Alive Season one team; Sophie "
Miss" Brenton gives an in depth look at the British Assassin Christie. Christie was first introduced into the Dead or Alive series in the 3rd installment, where she was brought in as an Assassin by Donovan to eliminate Helena Douglas. Her mission was to stop Helena taking part in the Dead or Alive tournament, which she does by acting as a servant to Helena.
You are able to read this indepth guide on how to use Christie with all of her combo's and tricks below, as always if you have any questions regarding any of the characters that are featured in these guides feel free to leave a comment, and Neji or Miss will be more than happy to help you to the best of their knowledge. Enjoy!
Legend:
- BT: Back Turned
- DKJ: Dokuja (Special stance)
- Techroll: When your opponent roll when they hit the ground
- Untechable: When your opponent cannot tech roll
- Okizeme: When you hit your opponent on the ground
- TC: tech crouch, dodge high attack
Best Moves:
- PP: Best jab of the game
- 6P: verg good mid (i12) and very good range
- 7K: Good mid too its used as a crusher very good priority
- K+F: Good mid kick useful in stun
Combos: - Neutral Hit (Light Weight)
DKJ: P+K, P, K, K, K (52 pts)
DKJ: right K, P, K, K, K (54 pts)
BT: K+F, P, K, K, K (59 pts)
Counter Hit:
- Mid Kick: left K + F, D, D, down, P, P, right, K, P (82 pts)
- High: South-East, South-East, P, P, P, Down, P, P, Right, K, P (72 pts)
- Mid Punch: South-East, P, P, K, K, K (59 pts)
- Low Mid Kick: South-West, P, K, P, K, K, K (70 pts)
- High DKJ: Right, K, P, P, Down, P, P, Right, K, P (99 pts)
- High DKJ: P+K, P, P, Down, P, P, Right, K, P (93 pts)
- Mid Kick BT: K + F, P, P, Down, P, P, Right, K, P (101 pts)
- Mid Punch BT: P + K, P, P, Down, P, P, Right, K, P (96 pts)
Neutral Hit - Middle Weight
- High DKJ: P + K, P, K, K, K (52 pts)
- High DKJ: Right, K, P, K, K, K (54 pts)
- Mid Kick BT: K + F, P, K, K, K (59 pts)
Counter Hit:
- Mid Kick: Left, K + F, P + K, Right, K, P (66 pts)
- High: South-East, South-East, P, P, P, Down, P, P, Right, K, P (72 pts)
- Mid Punch: South-East, P, P, K, K, K (59 pts)
- Low/Mid Kick: South-West, P, K, P, K, K, K (70 pts)
- High DKJ: Right, K, P, P, Down, P, P, Right, K, P (75 pts)
- High DKJ: P + K, P, P, Left, P, P, P (72 pts)
- Mid Kick BT: K + F, P, K, K, K (74 pts)
- Mid Punch BT: P + K, P, K, K, K (70 pts)
Hi Counter Hit:
- Mid Kick: Left, K + F, P, P, Down, P, P, Right, K, P (97 pts)
- High: South-East, South-East, P, P, P, Down, P, P, Right, K, P (95 pts)
- Mid Punch: South-East, P, P, K, K, K (71 pts)
- Low/Mid Kick: South-West, P, K, P, K, K, K (84 pts)
- High DKJ: Right, K, P, P, Down, P, P, Right, K, P (90 pts)
- High DKJ: P + K, P, P, Down, P, P, Right, K, P (93 pts)
- Mid Kick BT: K + F , P, P, Down, P, P, Down, P, P, Right, K, P (101 pts)
- Mid Punch BT: P + K, P, P, P, P, Right, K, P (96 pts)
Neutral Hit (Heavy Weight):
- High DKJ: P + K, P, K, K, K (52 pts)
- High DKJ: Right, K, P, K, K , K (54 pts)
- Mid Kick BT: K + F, Right, K, P (48 pts)
Counter Hit:
- Mid Kick: Right, K + F, P + K, Right, K, P (66 pts)
- High: South-East, South-East, P, P, K, K, K (62 pts)
- Mid Punch: South-East, P, P, K, K, K (59 pts)
- Low/Mid Kick: South-West, P, K, P, K, K, K (70 pts)
- High DKJ: Right, K, P, K, K, K (75 pts)
- High DKJ: P + K, P, K, K, K (68 pts)
- Mid Kick BT: K + F, P, K, K, K (74 pts)
- Mid Punch BT: P + K, P, K, K, K (70 pts)
Hi Counter Hit:
- Mid Kick: Left, K + F, P + K, Right, K, P (80 pts)
- High: South-East, South-East, P, North-West, P, P, Right, P, P, P (82 pts)
- Mid Punch: South-East, P, P, K, K, K (71 pts)
- Low/Mid Kick: South-West, P, K, P, K, K, K (84 pts)
- High DKJ: Right, K, North-West, P, P, Left, P, P, P (86 pts)
- High DKJ: P + K, P, K, K, K (81 pts)
- Mid Kick BT: K + F, P, K, K, K (89 pts)
- Mid Punch BT: P + K, P, K, K, K (89 pts)
Throw:
1. Right, P + F - This throw doesn't do much damage but allow some pressing and mixing up like: Right P/K +F/P + F etc.
2. Right, South-East, Down, South-West, Right, P + F - Better damaging throw
3. Down, South-East, Right, P + F - Good catch throw and if there is a wall that makes more damage
4. DKJ P + F stun throw with long range you can do - Right, Right, K or Right, Right, P but your opponent can hold it
Okizeme:
Ground Hit: Down, K, South-West, P
- Mid Punch: Right, P
- Mid Kick: K + F
- Low: Down, K + F
- Offensive Hold: Down, South-East, Right, P + F
Ground Hit: Down, K, South-West, P, Down
- DKJ (Stun throw): P + F
- DKJ (High): P + K
- DKJ (Mid Punch): Right, P
- DKJ (High): Left, K
- DKJ (Low): South-West, K
- DKJ (Mid Kick): K